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Inventors & Engineers Lab

A design-and-build programme in which pupils learn the engineering design process, create working models and prototypes, explore mechanisms and improve ideas through testing, creativity and evidence.

Imagine. Build. Test. Improve.
Inventors & Engineers Lab visual
What pupils explore

A purposeful learning journey.

Engineering design processWorking models & prototypesSimple machines & mechanismsStructures & circuitsTransport & motionCreativity & innovation
FULL 2026/2027 CURRICULUM

Every session, mapped clearly.

The programme follows a structured learning journey. Sessions 1 and 2 are foundation sessions and do not include hands-on experiments. From Session 3 onward, practical investigations and applied challenges are introduced where appropriate.

Curriculum delivery noteActivities, sequencing and individual practical tasks may be adapted where reasonably necessary for pupil age, learning needs, safety, resource availability or educational quality while preserving the programme learning objectives.
International scientist sessionsOn selected programme dates, scientists based in different countries will join pupils live online to introduce and explain their work, share insights from their field and answer students’ questions. These sessions are integrated into the wider curriculum and may take place at different points during the programme.
SEMESTER 1

14 sessions

1. What Is Engineering?

FOUNDATION · NO HANDS-ON EXPERIMENT

Learning focus: Engineering disciplines, inventions, problem identification and the design cycle.

Practical / learning activity: Foundation session — case studies, discussion and sketching only; no hands-on experiment/build.

2. The Engineering Design Process

FOUNDATION · NO HANDS-ON EXPERIMENT

Learning focus: Identify a problem, define requirements, generate ideas, sketch solutions, plan prototypes, test and improve.

Practical / learning activity: Foundation session — analyse example inventions and create design plans only; no hands-on experiment/build.

3. Strong Shapes

Learning focus: How shape affects strength and stability.

Practical / learning activity: Compare flat, folded and rolled paper structures under load.

4. Bridge Engineering

Learning focus: Loads, span, strength and structural design.

Practical / learning activity: Design, build and test a bridge against defined structural criteria.

5. Towers and Stability

Learning focus: Base width, centre of gravity and load distribution.

Practical / learning activity: Tower challenge followed by controlled stability tests.

6. Materials Engineering

Learning focus: Strength, flexibility, waterproofing and material selection.

Practical / learning activity: Test common materials against a product brief.

7. Mechanisms: Levers

Learning focus: Effort, load, pivot and mechanical advantage.

Practical / learning activity: Build simple first-, second- or third-class lever models.

8. Mechanisms: Gears and Rotation

Learning focus: Rotation, speed and direction in mechanisms.

Practical / learning activity: Model linked rotation and investigate changes in speed and direction.

9. Wheels, Axles & Motion

Learning focus: Simple machines, rolling resistance and transport.

Practical / learning activity: Build/test a simple wheeled chassis.

10. Electrical Engineering Introduction

Learning focus: Circuits, conductors, components and electrical safety.

Practical / learning activity: Build a simple low-voltage circuit where equipment is available.

11. Circuit Challenge

Learning focus: Circuit troubleshooting and design.

Practical / learning activity: Construct/test series circuit arrangements or paper-circuit alternatives.

12. Transport Engineering

Learning focus: Forces affecting vehicles and efficient design.

Practical / learning activity: Ramp vehicle investigation changing mass or wheel alignment.

13. Working Prototype Challenge

Learning focus: Apply the engineering design cycle to transform an idea into a working model.

Practical / learning activity: Create, test and evaluate a prototype against defined performance criteria.

14. Test, Fail, Improve

Learning focus: Testing, evidence, failure analysis and redesign.

Practical / learning activity: Stress-test the prototype and make one evidence-based improvement.

SEMESTER 2

12 sessions

15. Engineering for People

Learning focus: Human-centred design, usability and accessibility.

Practical / learning activity: Design a simple aid for carrying, reaching, gripping or organising.

16. Mechanical Systems

Learning focus: Linked movement, pulleys, wheels, axles and force transfer.

Practical / learning activity: Create a small lifting or movement-transfer system.

17. Pneumatics and Air Power

Learning focus: How air pressure can transmit force.

Practical / learning activity: Build a simple pneumatic lifter with two needle-free syringes and tubing.

18. Renewable-Energy Engineering

Learning focus: Wind energy, blade shape, angle and efficiency.

Practical / learning activity: Compare paper/card wind-turbine blade designs using a fan or manual airflow.

19. Sustainable Materials

Learning focus: Durability, strength, weight, reuse and environmental impact.

Practical / learning activity: Material selection challenge based on a product design brief.

20. Structural Engineering Challenge

Learning focus: Compression, tension, stability and dynamic loads.

Practical / learning activity: Build an earthquake-resistant tower and test it on a simple shake tray.

21. Product Design

Learning focus: Function, ergonomics, user needs and iterative prototyping.

Practical / learning activity: Redesign an everyday object and create a prototype.

22. Assistive Technology

Learning focus: Technology that supports independence and access.

Practical / learning activity: Design and build an assistive prototype such as a reacher, holder or stabiliser.

23. Smart Cities

Learning focus: Infrastructure, transport, energy, waste and connected systems.

Practical / learning activity: Build a model city with integrated transport, energy, waste and infrastructure systems.

24. Future Transport

Learning focus: Efficiency, rolling resistance, aerodynamics and sustainable mobility.

Practical / learning activity: Build/test a balloon-powered or ramp-powered vehicle.

25. Final Invention Project

Learning focus: Creativity, innovation, problem definition, prototyping, testing and iteration.

Practical / learning activity: Design, build and test an original invention or working model, then refine it using test evidence.

26. Young Inventors Showcase

Learning focus: Demonstration, evidence and design communication.

Practical / learning activity: Present the problem, prototype, test evidence and improvements.

DATES & FEES

Choose the period that works for your family.

SEMESTER 1

October 2026 – February 2027

€35014 sessions
14 October 202621 October 202628 October 20264 November 202611 November 202618 November 202625 November 20262 December 20269 December 202616 December 202613 January 202720 January 202727 January 20273 February 2027
Choose Semester 1
SEMESTER 2

February – May 2027

€30012 sessions
17 February 202724 February 20273 March 202710 March 202717 March 20277 April 202714 April 202721 April 202728 April 20275 May 202719 May 202726 May 2027
Choose Semester 2
FULL ACADEMIC YEAR

Secure the complete 2026/2027 pathway

€65026 sessions

One registration for the complete programme year.

Choose full year
Included with confirmed enrolment

A private child and parent portal for this programme.

Families will be able to follow what has been covered, open selected notes and resources, access further activities and see programme progress from phone, tablet or computer.

WHAT WE COVEREDInventors & Engineers LabLatest notes · activity follow-up · progress · resources
WEDNESDAY

Imagine. Build. Test. Improve.

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